testing-changes
About this skill
# Testing changes **REQUIRED BACKGROUND:** the `principal-engineering` skill. Test craft lives in `writing-unit-tests`; this skill governs which tests a change owes. ## Overview A test is the executable form of a claim about behavior. A change that alters behavior without touching tests is a claim nobody wrote down. Two failure modes follow: the green suite over code that could not work, and the test or gate that never ran. ## Tests a change owes 1. **Tests change with behavior, in the same change.** An emp
Security
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